Monday 7 March 2011

Bioshock 2

In one sentence: the Bioshock 2 single player campaign has a worth while story, but the difficulty arc is very iffy.

Summary in more that one sentence:
Game play wise, innovation is comparable to Halo 2 verses it's predecessor, mostly just adding 'dual wield'. There are the same gruesome aesthetics one will have habituated to in the first title, and again they are juxtaposed with the cheery 50/60s style infomercials for deadly plasmid powers. However, the alternative game play section towards the end impressed me in that it genuinely shocked my sensibilities in a very artistic manner. I have not played, and am not commenting on, the multiplayer aspect. The ridiculous protection and Games for Windows Live situation I shall leave alone too.

"All good girls gather"...
Criticism:
Early in the game I found it very tough to successfully defend a little sister from splicers, while she harvested Adam, even on medium difficulty and after careful preparation of traps/defences. I was all out of money, heath packs, eve and trap ammo. But having struggled through, a few upgrades and various weapon acquisitions later, the same situations were far easier. Then the number and difficulty of enemies dropped right off before mid game, making my main problem having so much ammo and money I could rarely pick any up.