I steered clear of this game for a while, mostly because of the fantasy setting gave connotations of WoW to mind, but I was totally wrong, and it's an EXCELLENT game, the most fun I've had for years!
Embark on an adventure to prevent the world from changing... Forever! |
It's a game that uses boring legacy PC peripherals like a Guitar Hero controller of pure awesome: with each 'chord' one blasts out a volley of ice shards, a massive fire ball, a freezing electric death beam or random healing bombs that throw you right across the screen. [Tangential Note 1]
In terms of cultural significance, I would say it's the "Scott Pilgrim" of the games industry. The myriad hat tips to geekishness past and present are sandwiched in a satirical narrative that pokes fun at (for example) the ridiculous contrivances necessary to string such a notable story of adventure and battles together.
The overnight success of this £8 Steam wonder is probably largely to do with the multiplayer element. The trailer gave me the impression that combat would be an impenetrable clutter of mayhem; Streets of Rage and Golden Axe played concurrently in a rastafarian laundry explosion. Throw a bunch of rookie Magickians together and it's worst still. Ferment this in an alcohol fuelled LAN party for ultimate LOLZ! (And thank god for 'Revive': the first and most used multiplayer 'Magick'.)
However, multiplayer is up to 4 player co-op only, no official PvP (yet), squabbles and frequent accidents discounted. There are 2 bonus "Challenge Arenas”, but inevitably you end up only playing the campaign part multiplayer. While we're on the negatives, it has a hideous tendency not to connect. Then if you figure out a work around there were/are more bizarre coding bugs during game play than there are giant spiders, with a roughly zero percent chance you'll make it to the end of the campaign without the game fully crashing out.